Nathan Brandes
Environment Artist
Wichita, United States of America

Summary

Nathaniel Brandes
Environment Artist

nkbrandes17@me.com
http://natemasterflash.artstation.com/

Skills

High and low poly modeling
Stylized hand painted textures
UV mapping and light mapping
Modular asset creation
Sculpting
Traditional and digital concept art

Software

Maya
Photoshop
Zbrush
Unreal Engine 4
Substance Designer
Alienbrain

Industry Experience

Artist October 2012 - October 2014
Shifty Eye Entertainment
Created concept art
Modeled and textured game objects

Environment Artist January 2011 - June 2011
Grimm - UDK hobby-game
Created modular prop sets based off concept art
Layout and organize UV shells
Created diffuse, specular, normal, and gloss maps

Environment Lead January 2010 – May 2010
Dark Gaia
Guided and managed flow of asset integration using Alienbrain Essentials Source Control
Created concept art for environments
Designed level layouts
Modeled and textured environments and props

Education

Ryan Benno's AAA Environment Art Mentorship January 2017

Full Sail University – Winter Park, FL 2008-2010
Bachelor of Science Degree in Game Art

Butler County Community College – Andover, KS 2006-2008
Studied Digital Media

Resume PDF

View

Skills

3D ModelingDigital SculptingPaintingUV MappingTexture BakingHigh-poly ModelingLow-poly ModelingDigital PaintingTexturing

Software proficiency

Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
xNormal
xNormal

Experience

  • Store Associate at Pier 1 Imports
    Wichita, United States of America
    July 2012 - Present

    Unload, unbox, sort, and assemble freight. Maintain and clear work space for better productivity and safety.

  • Artist at Shifty Eye Entertainment
    Wichita, United States of America
    October 2012 - October 2014 (2 years)

    Created Concept art. Modeled and textured environments.

  • Environment Artist at Indie Hobby Game
    Wichita, United States of America
    January 2011 - April 2011 (3 months)

    Created modular prop sets based off concept art

    Layout and organize UV shells

    Created diffuse, specular, normal, and gloss maps